<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>FinSanity Devlog - itch.io</title><link>https://zarstine.itch.io/finsanity</link><description>The Insaniquaium inspired Fish-loot automation sim.</description><item><guid>https://zarstine.itch.io/finsanity/devlog/1708130/v012</guid><title>v0.1.2</title><link>https://zarstine.itch.io/finsanity/devlog/1708130/v012</link><pubDate>Thu, 15 Oct 2026 02:52:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Adjusted the Cleanliness mechanic: -Not all waste counts towards tank dirtiness. Now, waste grows stale over 90 seconds, and only stale waste counts towards tank dirtiness. Thanks @Quizzub for the hel...</p>]]></description></item><item><guid>https://zarstine.itch.io/finsanity/devlog/1706137/v011</guid><title>v0.1.1</title><link>https://zarstine.itch.io/finsanity/devlog/1706137/v011</link><pubDate>Wed, 14 Oct 2026 00:57:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a collision bug with buildings: -Buildings (other than platforms) only had a top-landing check, so objects could pass through the bottom. That&#039;s been patched. This still preserves the mechanic o...</p>]]></description></item></channel></rss>